
Note that some of the lines will match the one you want and that the same instance number may be present more than once. Repeat steps 5 & 6 for each MaterialSetEntry. If the Instance number is not the same as the one you wish to keep change it to the instance number you noted in step one.ħ. Click through the ShaderData lines until you find the DiffuseMap. Click the Edit Items button on the Items line in the Material section.Ħ. Once you have the correct Model Mesh line click the Edit Items button on the Entries line in the Material section.ĥ. Thus I know the one which is 560 represents the frame.Ĥ. The other two ModelMesh PrimitiveCounts are small indicating they are shadows. This is an EA double bed which has bedding with a PrimitiveCount in the neighborhood of 600. Click through the ModelMesh list until you find the one which has a PrimitiveCount that corresponds to the bed frame. Click the Edit Items button on the Meshes line.ģ.

package and make a note of its Instance number.Ģ. Open the object in Studio and click the Warehouse tab. The example item is a double bed and this shows how to remove all the frame images but one so that all the bedding will be displayed with just that frame texture and that texture is present in the. This tutorial will show you how to take an object that has two mesh groups with separate images and link up all of the textures from one mesh group to a single image for the other mesh group so that the item's other mesh uses that single image.
